2D traditional animation
« Previous Entries Next Entries »Man vs. Art Episode 24! Candid Interview with Disney & Filmation Animation Artist Dana Reemes Part 1.
Wednesday, June 23rd, 2010Podcast: Play in new window | Download (Duration: 1:36:21 — 88.2MB)
Today I am going to introduce to you a very special friend of mine from way back in my Disney days. His name is Dana Reemes and he is the cat’s pajamas!
I used to stay late at the studio every night and work on my own animation projects. You know me, I’m always trying to better myself. I figured I wasn’t going to be at Disney forever and wanted to take full advantage of my time there. Dana worked nights as well and we became friends. Dana met Robert Crumb in 1967 in the flea bag Miramonte Hotel on Mission Street where Robert was staying at the time. Dana brought his sketchbook and Robert kindly went over it with him! Not only that, Crumb gave some sage advice as well as a Crowquill Penpoint! Believe it or not Dana still has it!
Man vs. Art Episode 23! The History of Animation According to Raul Part 2.
Tuesday, June 8th, 2010Podcast: Play in new window | Download (Duration: 1:41:13 — 92.7MB)
Well I learned that there is no free lunch in Animation. The first hundred years of modern animation was no picnic! Especially for the Artists.
Producing animation is tough. It takes hard work, devotion, and vision. Even animation that is “phoned in” or “hacked out” requires effort.
Animation has dealt with B.S. and adversity at every turn. But more importantly I learned that the greatest achievements in animation no matter the era, always have the most humble of beginnings.
Man vs. Art Episode 22! The History of Animation According to Raul.
Sunday, May 23rd, 2010Podcast: Play in new window | Download (Duration: 1:09:46 — 63.9MB)
Hola Minions! I certainly hope all is well. Today’s podcast is the first of a two part series on…. The History of Animation according to me. Why am I doing this? A good question to which I have a good answer. I recently came to a big decision concerning my technique for producing animation. For [...]
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